The constant ambient factor - how to use it to your advantage - and why you shouldn't
The constant ambient factor The constant ambient factor (or sometimes referred to as simply "ambient lighting") is an older and simpler solution to handle an issue with direct lighting - that being that any of the scene not being directly lit is completely dark So, let's try to write down whats happening and what indirect lighting actually does to handle it? Ok so lets write up a basic lighting equation: Lighting = albedo x (direct + indirect) (this is an oversimplification, and is only for demonstrative purposes!) Cool, now we can write up what the issue is when we dont have indirect lighting! lighting = albedo x direct = 0 Ok, so hopefully you can see whats actually happening here - the light reflected into our eye is black - or 0. Now this can only happen if either albedo or direct is equal to 0. Now, the albedo should never equal 0, so we can assume that it's the direct lighting that results in it equalin...